Discover the Art of Virtual Photography in Video Games

Hi everyone,

My name is Patrick Jr., and I’m a virtual photographer. I’m passionate about capturing the beauty and detail of video game worlds through the lens of virtual photography.

Virtual photography is a unique art form that allows gamers to create stunning and artistic images using the in-game camera tools. It’s different from traditional photography in that you’re not limited by the real world; you can explore vast and fantastical landscapes, pose characters and creatures, and control the lighting and weather conditions to create your perfect shot.

I’ve been creating virtual photographs for quite a few years now, and I’m always amazed by the creativity and skill of other virtual photographers. In my work, I love the challenge of finding the perfect composition and lighting to capture the mood and atmosphere of a scene.

My favourite pieces in my portfolio include my virtual photographs from Horizon Forbidden West, Assassins Creed Mirage, Red Dead Redemption 2 and many more. Capturing these virtual worlds has been both challenging and rewarding. It’s a lot of fun to explore these games and find hidden corners and details that most players would miss. But it can also be difficult to get the perfect shot, especially when dealing with constantly moving characters or weather conditions.

I always seek new ways to improve my virtual photography skills and explore new creative techniques. I’m also excited to see how virtual photography continues to evolve as games become more realistic and immersive.

I hope to expand my knowledge to create even more shots in the future!

Thanks for reading! I invite you to explore my portfolio at https://vp.grimtech.co.uk/ and connect with me on social media.

The End – WIP

Original map created by Maxdragonn over on the Gmod workshop – All I did was give it a new lick of paint and models from asset.party!

You can play it today! “map pcjr.sb_theend” in console – https://asset.party/pcjr/sb_theend

Kenshi – Review

I started to play Kenshi after binge-watching Ambiguousamphibians’ Torsolo Series on the game, never really thought I’d enjoy it myself, so I purchased it and had a huge blast I know I’m late to the party, but I still had fun, made my own basic mod too, modding the game is quite simple too.

I’m hoping to be sinking more and more hours into the game, and of course, will be doing the same when Kenshi 2 comes around.

Screenshots: Check my Steam Profile for more soon

Steam Review Link: https://steamcommunity.com/id/PatrickJr/recommended/233860

Breaking the bar!

It was fun taking part in this event to try and get Half Life 2 to beat its old record of 13k players! Congrats to everyone that took part to break the at least 10-year-old record!

sb_flats

About a few days after my post about sb_flats I gave it a much-needed upgrade. Here’s what I did

  • Updated Skybox
  • Updated Grass
  • Added platform
  • 4k Compile

You can visit the map in s&box by typing “map pcjr.flats” into the console, or you can download it over on my GitHub

Here are some screenshots of the map

s&box – Alyx Bond: Runway

s&box

I have been messing around with s&box these past few months, started to make a map, it’s called sb_flats it’s ok for my first basic map with a 3d skybox, since I’ve never mapped before but the new version of Hammer for Source 2 is so much fun to mess around in.

Here’s a preview of what sb_flats looks like at the moment.

Alyx Bond: Runway

I’ve also been part of The Eagle One Dev Team for the past month or so, I did some promotional work for their Half-Life: Alyx mod, Complex Demo is currently out, you can find that here.

You can view these shots on my ArtStation – Uncompressed