The End – WIP

Original map created by Maxdragonn over on the Gmod workshop – All I did was give it a new lick of paint and models from asset.party!

You can play it today! “map pcjr.sb_theend” in console – https://asset.party/pcjr/sb_theend

The Poolrooms

I began crafting a map for the Crazy Eights gamemode titled “The Poolrooms” about a week ago. It’s a serene, uncomplicated liminal space-inspired map. I want to share some images of my progress with you – the first three are slightly older shots.

As part of my map-making process, I designed several planetary skins to use on “The Poolrooms” map. However, I only ended up utilizing the ones for Mars and Venus.

Without further ado, I present to you the latest snapshots of “The Poolrooms” map in its current state!

For those who have access to s&box, I highly recommend testing out the “Crazy Eights” gamemode and selecting pcjr.poolrooms. Alternatively, you can simply type “map pcjr.poolrooms” in the console to jump right into the map. If you’re interested in checking out the asset.party submission, you can find it here: https://asset.party/pcjr/poolrooms.

gm_construct 2022 – Update!

Ok, after a while, of slow work I’ve published a new update to my gm_construct map!

  • + Added some more setdressing.
  • + Added Nav Mesh [I hope it works].
  • + Added Mossman Companion Doll.
  • + Updated one of the towers textures [This still needs work]
  • + Updated Textures on many faces.
  • + Basic 3d skybox [for now]
  • + 4k Compile

Known Bugs

  • Some cubemaps are still broken
  • Still need to fix some lighting bugs
  • Textures need to be done on the towers.

Screenshots!

gm_construct_2022 – 12th Feb

I’m working on a version of gm_construct that’s updated for s&box, but much will have changed mainly from the og gm_construct, I’ll be updating textures and what not, I’m sure many people have done this already, but I wanted to do my own version of gm_construct

Here’s some VERY WIP Shots:

It’ll be uploaded to s&box in due time.

Flats Final

I think it’s time for me to finish my first map and call it completed, sb_flats was my first ever Source 2 Map created for s&box using Hammer 2, The full change log is here:

29/7/21

  • Optimized Map – Thank you QuackCocaine#9365
  • Changed Textures on the platform

26/7/21

  • Added Tree and some Decor
  • Moved and added more player spawns

7/7/21

  • 4k compile

6/7/21:

  • Updated Skybox
  • Updated Grass
  • Added platform
  • 2k compile

23/4/21

  • Updated Custom Texture

23/4/21

  • Updated Sun to be white instead of blue

24/4/21

  • First version of sb_flats

I’d like to thank everyone on the eagleone.dev team that helped me test and make this map, so huge thank you ♥ if you have access to s&box you can access the map quickly via the console, type map pcjr.flats

sb_flats

About a few days after my post about sb_flats I gave it a much-needed upgrade. Here’s what I did

  • Updated Skybox
  • Updated Grass
  • Added platform
  • 4k Compile

You can visit the map in s&box by typing “map pcjr.flats” into the console, or you can download it over on my GitHub

Here are some screenshots of the map