Just posting some more updates to the progress on gm_construct for s&box
There are a few things that I need to fix, like Cubemaps and Vis and other minor fixes.
As I knew it would, Lost Ark hit 1 Million concurrent players, simply amazing, congrats Smilegate!
I’m working on a version of gm_construct that’s updated for s&box, but much will have changed mainly from the og gm_construct, I’ll be updating textures and what not, I’m sure many people have done this already, but I wanted to do my own version of gm_construct
Here’s some VERY WIP Shots:
It’ll be uploaded to s&box in due time.
I think it’s time for me to finish my first map and call it completed, sb_flats was my first ever Source 2 Map created for s&box using Hammer 2, The full change log is here:
29/7/21
26/7/21
7/7/21
6/7/21:
23/4/21
23/4/21
24/4/21
I’d like to thank everyone on the eagleone.dev team that helped me test and make this map, so huge thank you ♥ if you have access to s&box you can access the map quickly via the console, type map pcjr.flats
About a few days after my post about sb_flats I gave it a much-needed upgrade. Here’s what I did
You can visit the map in s&box by typing “map pcjr.flats” into the console, or you can download it over on my GitHub
Here are some screenshots of the map
I have been messing around with s&box these past few months, started to make a map, it’s called sb_flats it’s ok for my first basic map with a 3d skybox, since I’ve never mapped before but the new version of Hammer for Source 2 is so much fun to mess around in.
Here’s a preview of what sb_flats looks like at the moment.
I’ve also been part of The Eagle One Dev Team for the past month or so, I did some promotional work for their Half-Life: Alyx mod, Complex Demo is currently out, you can find that here.
You can view these shots on my ArtStation – Uncompressed