Flats Final

I think it’s time for me to finish my first map and call it completed, sb_flats was my first ever Source 2 Map created for s&box using Hammer 2, The full change log is here:

29/7/21

  • Optimized Map – Thank you QuackCocaine#9365
  • Changed Textures on the platform

26/7/21

  • Added Tree and some Decor
  • Moved and added more player spawns

7/7/21

  • 4k compile

6/7/21:

  • Updated Skybox
  • Updated Grass
  • Added platform
  • 2k compile

23/4/21

  • Updated Custom Texture

23/4/21

  • Updated Sun to be white instead of blue

24/4/21

  • First version of sb_flats

I’d like to thank everyone on the eagleone.dev team that helped me test and make this map, so huge thank you ♥ if you have access to s&box you can access the map quickly via the console, type map pcjr.flats

sb_flats

About a few days after my post about sb_flats I gave it a much-needed upgrade. Here’s what I did

  • Updated Skybox
  • Updated Grass
  • Added platform
  • 4k Compile

You can visit the map in s&box by typing “map pcjr.flats” into the console, or you can download it over on my GitHub

Here are some screenshots of the map

s&box – Alyx Bond: Runway

s&box

I have been messing around with s&box these past few months, started to make a map, it’s called sb_flats it’s ok for my first basic map with a 3d skybox, since I’ve never mapped before but the new version of Hammer for Source 2 is so much fun to mess around in.

Here’s a preview of what sb_flats looks like at the moment.

Alyx Bond: Runway

I’ve also been part of The Eagle One Dev Team for the past month or so, I did some promotional work for their Half-Life: Alyx mod, Complex Demo is currently out, you can find that here.

You can view these shots on my ArtStation – Uncompressed